MAIN DESIGN PRINCIPLES
HYPER CASUAL/PUZZLE/BRAIN TEASER
Warehouseman 3 is simply a 3D version of Warehouseman 2. I wanted the UI to reflect the industrial setting of the warehouse and convey a sense of order and efficiency by using elements such as grid layouts, shelving units, and conveyor belts. We have implemented visual indicators such as episode completion counters and achievement pop-ups to provide players with tangible goals to strive for and motivate them to continue improving their warehouse management skills and mastering the game.